#include "ofMain.h"
#include "TP1.h"
#include "ofAppGlutWindow.h"

//========================================================================
int main( ){
	ofAppGlutWindow window;
	ofSetupOpenGL(&window, 1024,768,OF_WINDOW);			// <-------- setup the GL context
	window.setDoubleBuffering(true);
	// this kicks off the running of my app
	// can be OF_WINDOW or OF_FULLSCREEN
	// pass in width and height too:
	ofRunApp(new TP1());
}
